Colonel (retired) Oliver G. Haywood suggested in his brilliant 1954 article, "Military Decisions and Game Theory" that game theory techniques were relevant to preparing the military commander's estimate of the situation. He based his article on...
Years of U.S. Army involvement in conflicts in Iraq and Afghanistan have underscored the complexity of contemporary operating environments. This complexity within the current operating environment requires U.S. Army leaders not to make simple...
Wargames have long been used to educate soldiers in the art of war. Today, diminishing resources and expanding technologies have made the games an indispensable feature of the US Army's formal training and education system. Much has been written...
Cursory study of war gaming quickly reveals that one of its central problems is the conflict between the requirement of realism in play and the need for rapid and simple assessment techniques. This thesis investigates war gaming methodologies with...
Based upon observations from the Combat Training Centers, military staffs are ineffective at tactical war gaming and thus the war game rarely contributes to effective decision-making. While war gaming is generally recognized as a weakness among...
The contemporary operating environment and recent increases in asymmetric tactics to counter the conventional military superiority of the U.S. presents significant operational challenges. Recovery forces are vulnerable conducting personnel recovery...
As a result of the growing capabilities of computers, the Army has used wargaming increasingly for training and education activities, force planning, doctrine development, acquisition and cost analysis, operational test and evaluation, and campaign...
The purpose of this monograph is to examine the capabilities of commercial computer wargames and determine if the Army can use them to train its leaders. The study is intended for all Army leaders, from team leader through joint task force...
This monograph examines near term and improved means for combat preparations built from simulations used in the Close Combat Tactical Trainer (CCTT, formerly known as SIMNET (Simulation Network)) and the current JANUS/BBS (Brigade Battle...
Verdy du Vernois, Julius Adrian Wilhelm von; Swift, Eden, trans.
"The value of the War Game is well known and appreciated, yet each day we see attempts at its practice abandoned when just begun. This is surprising in view of the many fine works by means of which the exercise has been in many places made a great...
This monograph analyzes the manual wargaming portion of the U.S. Army's decision-making cycle in order to determine if the process deduces the optimum course of action. The monograph begins by examining game theory, which is the theoretical basis...
United States. Army. Engineer Center and Fort Leonard Wood.
The Guidon came into being as a weekly publication in 1966 under title Fort Leonard Wood Guidon. Between 1966 and 1987 the title was simplified to Guidon before becoming Essayons in 1988. The name reverted back to Guidon in 1999. It has been and...
As the military scrutinizes and downsizes training budgets, the number of simulations for training, modeling, research, and education in the U.S. military continues to expand. The military endeavors to integrate these simulations into the military...
This monograph examines how the U.S. Army compares to other complex systems in the use of information to solve problems. Like most complex systems, the U.S. Army strives to attain an informational advantage over its opponents. However, according to...
A special edition of the Combined Arms Center research and publication index (January-December 2005) which contains information on the availability of research products and how to acquire them. Most of the research products listed in this index are...
This study is a resource Soldiers can use to help prepare for a deployment to Afghanistan by creating a self-development plan using technology supported tools. First, the study identifies some types of knowledge technology supported tools can...
This study examines U.S. riverine force operations in the Vietnam War to determine why the force was established, how and why it evolved, and what significance it held for the war as a whole. This study begins with Operation Game Warden, continues...
The purpose of this paper was threefold. First to introduce basic pulse modulated radar theory while concurrently identifying those analytically descriptive parameters and environmental factors which should be considered in realistic radar...
During the Cold War, combined arms heavy force tactics dictated that forces should avoid urban areas when possible. However, since the beginning of Operation Iraqi Freedom, heavy forces have fought in every urban area in Iraq. The United States...